


Same goes for Faceplates and Skins, but see below for the latter. And most Uncommon and Rare commanders are sold in the in-game store at exactly the same price (Rare commanders obviously costing more), so going by that logic, I'd love to exchange excess copies of Uncommon/Rare commanders for new Uncommon/Rare commanders (that the player can choose) from the same faction. The first two are "Uncommon", while the latter one is "Rare". Kinda related to the first point, I currently have two copies of the Shock Motor Heavy Tactics commander, two copies of the Jaeger Infantry Doctrine-a.k.a.: the " Awesome, but Impractical munitions hog"-commander and two copies of the Ostruppen Doctrine commander.Frustrations with trying to earn a specific item.And I don't know if drops are more frequent when playing PvP matches than when playing comp-stomp matches. Personally, I don't know if it also triggers if you play a game where you manage to get zero to minimal casualties while, terrible damage to your opponent, so yeah, the current War Spoils system is kinda vague.

Some say a drop triggers based on the length of time a match is played.Randomness with the system and lack of transparency on how it works.That's why it would be cool to have an option to exchange duplicates for new stuff that the player actually wants, and for repeated drops of the same Commander/Intel Bulletin/Skin/Faceplate to stop once the player has at least three copies-or a chance to re-roll for a new one. Yeah, it does get kinda annoying to have two or more copies of the same Commander/Intel Bulletin/Skin/Faceplate.Duplicates cluttering inventories and having no value.Here are some of the issues mentioned about the current War Spoils system (with my take on it in sub-bullets): If they're making changes to it, does this mean war spoil drops will be more frequent at the end of a match? Or is there a chance to exchange duplicate war spoils for new ones?ĮDIT: OK, so maybe that was a bit vague. I read some news about a " War Spoils Closed Alpha ".
